Freelance game & web developer, hobbyist musician
Hello! I'm AJ, an Amsterdam-based freelance developer focused on games.
I've been working as developer for the past 9 years on a variety of projects including games, websites, and interactive experiences. I'm passionate about accessibility and polish in my work, and especially enjoy collaborating with artists.
I thrive in small, independent teams. With a broad range of skills I can easily pick up many tasks, from animating UI to number-crunching game design spreadsheets.
Some of the things I've been hired to do:
If you're interesting in working with me, please reach out!
Send an EmailAt FIX I work with our team to create games that help people to achieve their fitness goals. In my tenure as CTO I have managed a team of programmers, artists, and designers to create and build on market-ready mobile games.
I've worked with Dragon Army as a contractor on a variety of projects over the years, spaninng games, AR exhibits, product demonstrations, and more.
In 2014 I spent a summer in Rotterdam working with Richard Boeser on VR prototypes. Since then I've continued to work with Richard, focusing on code while he does design and visuals.
I joined the Stork Burnt Down in 2015 to help bring viral hit Home Improvisation to Steam. As owner I learned how to run an indie studio as a business, and how to ship production-ready games. The studio is now dormant as life brought the owners on different paths.
As I was working on my own company The Stork Burnt Down, I augmented my income by working with acclaimed animation studio Primal Screen. This gave me valuable collaborating with artists and working with designs geared towards children.
I studied at Georgia Tech for my master's degree in Digital Media. While doing so I worked as a lab manager for the Experimental Game Lab (EGL), while also participating in the development of projects from other labs in the department.