Freelance game & web developer, hobbyist musician
In 2014 I worked in Rotterdam, The Netherlands as an intern for Sparpweed. The goal of that internship was to produce a VR prototype, and Pedestria was the result of that effort.
The game has you take control of an abstract winged creature and explore a procedurally generated planet. A dangerous corruption has begun to spread across the surface, and you need to find the cause and stop it.
I handled all the coding for the project while Richard Boeser handled visual and game design. Some of what I implemented includes: