Freelance game & web developer, hobbyist musician
Global Game Jam 2015
SXSW Expo 2015
Gamer's Voice Multiplayer
Best Overall Game
Originally created in a Global Game Jam, Home Improvisation became an internet sensation: I joined the Stork Burnt Down to develop the prototype into a full game.
After a year in Early Access, we released the game in July 2016 to success on Steam. The game included full support for the HTC Vive at launch, and later became a launch title for the Oculus Touch controllers.
As Lead Developer, I was responsible for the large majority of the code in the game. This included the development of:
As the game was developed with a small team of 3, I also contributed to other aspects of the project.
This included composing the title theme of the soundtrack, creating the user interfaces, finding and integrating sound effects, and countless other tasks over the development cycle.