Freelance game & web developer, hobbyist musician
Developed With | Unity |
Roles | Developer |
Runner-Up
Global Game Jam 2014
Trigger Paradox was created for the 2014 Global Game Jam in a team of 6, where it was awarded 2nd place. The theme was "We don't see things as they are, we see them as we are."
The game places you on the back of your own arm, and you must find your way off. You can do this by using your trusty gravity gun to remove obstacles and solve puzzles. Occasionally, you may need to twist your arm to jostle some of the rubbish out of place.
As the main programmer on the project, I implemented all major gameplay systems. These included: