Freelance game & web developer, hobbyist musician
Platform | PC, Mac & Linux |
Developed With | Unity |
Roles | Lead Developer Composer |
Winner
Global Game Jam 2015
Atlanta Location
Finalist
IndieCade 2015
Finalist
SXSW Expo 2015
Gamer's Voice Multiplayer
Winner
IndieBits 2015
Best Overall Game
Originally created in a Global Game Jam, Home Improvisation became an internet sensation: I joined the Stork Burnt Down to develop the prototype into a full game.
After a year in Early Access, we released the game in July 2016 to success on Steam. The game included full support for the HTC Vive at launch, and later became a launch title for the Oculus Touch controllers.
As Lead Developer, I was responsible for the large majority of the code in the game. This included the development of:
As the game was developed with a small team of 3, I also contributed to other aspects of the project.
Title Theme | 2:49 |
This included composing the title theme of the soundtrack, creating the user interfaces, finding and integrating sound effects, and countless other tasks over the development cycle.