Freelance game & web developer, hobbyist musician
Platforms | PC & Mac |
Developed With | Unity |
Roles | Developer Sound Designer |
Selection
IndieCade E3 Showcase 2016
Epic Lutes sets you the task of building string instruments. You must manually shape the body, place and tune the strings, and finally perform for your demanding clients.
The game was made as part of the 2017 Global Game Jam. It was later selected by IndieCade to be showcased at its booth on the E3 showfloor.
As the primary developer on the project, I contributed the vast majority of the code to the project. The unique challenges of this game involved subtractive shape logic, note tuning calculations, and procedural melody generation.